After threatening Rockstar Games over the weekend, hacking group ShinyHunters has released a massive amount of leaked data about Grand Theft Auto Online and Red Dead Online. Fans have already started to comb through the stats and pulled out some wild numbers, like the fact that GTA Online has allegedly brought in around $1.3 million a day over the last six months.
On April 13, Kotaku was able to verify data shared on the GTA Forums with those who have seen the leaked files, and the numbers being posted publicly by some GTA fans are correct.
Here’s some of the data as posted by GTA Forums user Lexiture:
| Data period | Jun 2024 – Mar 2026 Red Dead Online | Sep 2025 – Apr 2026 GTA Online |
| Avg weekly revenue | $507,193 | $9,592,109 |
| Avg daily revenue | N/A | $1,319,322 |
| Min weekly revenue | $316,112 | $4,799,298 |
| Max weekly revenue | $868,069 | $27,889,761 |
| Annualized estimate | ~$26.4M/year | ~$498.8M/year |
As you can see above, it appears that GTA Online is bringing in around $10 million a week in revenue. Meanwhile, during a similar time period, Red Dead Online makes half a million a week. It’s pretty clear now, looking at this data, why Rockstar Games stopped supporting Red Dead Online and focused on GTA Online instead.
Another revealing bit of data shared by Lexiture from this leak is a snapshot of how much money GTA Online brings in on each platform:
| Platform | Weekly Active Users | Weekly Bookings |
|---|---|---|
| PS5 | 3,474,021 | $4,486,346 |
| PS4 | 1,889,729 | $973,308 |
| Xbox Series X | 1,129,023 | $1,867,947 |
| Xbox One | 1,026,695 | $918,373 |
| PC | 894,621 | $264,273 |
Looking at this, I’m not surprised to see Rockstar Games prioritizing consoles over PC for GTA 6‘s launch later this November. Another piece of data that helps explain a lot about GTA Online in 2026 is data that appears to show that between 2014 and 2024, Rockstar Games made over $5 billion on Shark Card sales. (Shark Cards can be redeemed for in-game cash in GTA Online.)
And, between that September 2025 to April 2026 timeframe, data seems to indicate that only around 4 percent of GTA Online players were spending money on the game. So a very tiny percentage of the playerbase is behind the massive revenue numbers for GTA Online. You can see why Take-Two Interactive, Rockstar’s parent company, and its investors are excited about GTA 6’s launch. If its online mode does similar or bigger numbers, a lot of rich people will get even richer.
So 4% of #GTAOnline active players are buying Shark Cards / GTA+ pic.twitter.com/MsSLAmzIzD
— PLTytus (@PLTytus) April 13, 2026
Something to keep in mind when looking at this data and at numbers being posted elsewhere online is that none of this has been confirmed by Rockstar Games. While it’s believed that the data leaked by the hackers is accurate and authentic, it’s unlikely that Rockstar will ever verify these numbers publicly or on the record. Still, it does seem like over a decade after launch, GTA Online is still a massive hit for Rockstar Games.
This all started on April 11, after ShinyHackers claimed to have used a cloud server software exploit to gain access to private Rockstar Games’ files and data. Later that same day, Rockstar Games confirmed it had suffered a data breach, but downplayed the severity of the situation, telling Kotaku that a “limited amount of non-material company information” had been leaked due to a breach, and claiming that it wouldn’t have an “impact on our organization or our players.”