Guild Wars 2 Makes its Player-Versus-Player Debut at Gamescom

Illustration for article titled emGuild Wars 2/em Makes its Player-Versus-Player Debut at Gamescom

This year's Gamescom in Germany will play host to a bevy of firsts for ArenaNet's eagerly-anticipated MMO sequel Guild Wars 2, including the playable world premiere of PvP combat. Exactly how jealous should I be?

Extremely jealous by the looks of it. While I'm at home helping two little people live long enough to feed themselves, Guild Wars 2 fans in Cologne, Germany will get their first look at the starting area for the feline Charr, a high-level demo featuring the first playable appearance of the innocent, plantlike Sylvari and the arrogant, know-it-all Asura, and hands-on time with the game's character customization options.

All that, plus the aforementioned exclusive PvP demo, with periodic exhibition matches between the ArenaNet team and European guild BOON Control taking place on the developer's central stage.

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This just in: Everyone going to Gamescom this year instead of me is a complete and utter jerk, at least between August 17 and 21. Jerks.

Illustration for article titled emGuild Wars 2/em Makes its Player-Versus-Player Debut at Gamescom

Get Ready for gamescom! [ArenaNet]

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DISCUSSION

As a grizzled, and jaded, mmo player. I ask a simple question: Are new ideas to the genre more dangerous than they are innovative? I can't think of a game that's taken radical ideas into the genre and lived to tell about it. It's a horrible, horrible thing to denounce: innovation...but do mmo players actually want it?

I ask this theoretically, not as a prediction of what will fail and what will succeed in the coming MMO wars of 2012.