When asked how No More Heroes 2: Desperate Struggle was different from No More Heroes, Grasshopper Manufacture's Goichi Suda jokingly pointed out that the titles were not the same and that in-game outfits had changed as well. M'kay! "We wanted to do it for the Xbox 360," Suda said, "but the Wii's motion controlled interface feels the best." For Suda, that interface is exactly what No More Heroes is. Don't count on seeing an Xbox 360 version anytime soon. "We don't have plans for an Xbox 360 No More Heroes. There is nothing of that sort scheduled in our development cycle." When No More Heroes was originally slated for the Xbox 360, Suda hoped to capitalize on the system's graphical power. That doesn't mean he's given up on the Wii's power. "There's still room for the Wii's graphics to get better and better," Suda said.
On more pressing news:
"We won't be able to make the same game for all territories. For Europe, we're going to release two versions. One extreme version, and one with less violence. …With No More Heroes 2 we want to please the fans too. I want the European users to be able to experience the extreme version. When I first had the concept (for NMH), I had both the bloody version and the milder version in mind. So when I worked on the US version, it wasn't a problem for me to make, but when I made the Japanese version, I needed to rethink it a little bit. But I did both at the same time." - Suda51
Thank the Gods! No more "ash edition" for us Europeans.