Most video game studios, or at least the bigger ones, will have experience with Foley, a long-standing craft that revolves around creating cinematic sound effects using everyday objects.
Itās nothing new. Many of Star Warsā most iconic sounds were made using stuff like TV tubes and vacuum cleaners, and there are loads of excellent features on the internet showing how everyone from BungietoNaughty Dog have used Foley to bring their own games to life. Even Unpacking, a cute little pixel game about putting things on shelves, featured over 14,000 different sound effects.
Today itās God of War Ragnarokās turn,in this excellent video put together by Wired, and this is already one of my all-time favourites, mostly because of the sheer volume of effects it shows.
Meeting PlayStation Studiosā Joanna Fang, we get to see how loads of the gameās crunchiest, squelchiest sound effects were made. A galloping horseās hooves are actually just a pair of toilet plungers. Kratos smashing an enemyās skull in is actually Fang crushing a melon with a crowbar. One of the most interesting is that you can get a perfect replica of snow crunching underfoot by…walking on coal instead.
I love that the sound of floorboards is made by just slapping a shipping pallet. That twisting some leather sounds like someone being strangled. And that to get the sound of someone punching a dude wearing armour they…OK, used a boxing glove to punch some armour.
Like Iāve said, thereās nothing particularly new or relevatory here, Foley is a relatively ancient craft in modern show business, but this video is a fantastic example of showing the depth and variety of sounds that can be produced in a single room, and how a Foley artistās passion for the job can be one of the most importantāif also unsungāparts of our experience with a game.