In that moment, Barlog lets it all out. He takes his glasses off, exhales, starts rubbing his eyes. There are tears. He can’t believe it. God of War has a 94 on Metacritic when he checks it. (It is now up to a 95.) People actually like his game!

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“It shouldn’t matter, but I’m just so fucking proud,” he says, in between sniffles.

“A lot of people put a lot of work, and a lot of faith, and uh, I’m just so lucky to work with the people that I work with,” Barlog says, before thanking specific folks.

While Metacritic has its share of problems, seeing Barlog react so openly like this is touching. On the internet, it’s easy to forget that games are made by living, breathing people. It’s seemingly simpler to think of games as the products of faceless companies who only think in dollar signs. The truth is much more complicated than that, of course.

Barlog’s description of why he uploaded this moment is heartwarming too:

So, I thought a lot about whether or not to upload but then I thought of what my son, Helo, is going through right now. He doesn’t want us to be around when he is sad, opting to run in another room and yell at us if we try to come in. It has been important to us to let him know that it is OK to be sad, it is OK to cry. There is nothing to hide. I thought I would try to set a good example and show him that papa can cry in front of the world, or at least the 50 people who end up watching this. :) This is for you, Helo. Papa loves you.