Gloomhaven, the biggest board game (both literally and figuratively) in years, is coming to the PC, and is currently playable in a limited form as part of an early access deal.
With only a few options presently available to players (in terms of both gameplay and party composition), Gloomhaven is not really interested in making the most of the medium and venturing out into video game territory by radically changing any of its systems or design.
Instead, this is mostly just a literal adaptation of the board game, only youāre moving a mouse around instead of cards, and youāve got fancy on-screen characters instead of tabletop miniatures.
This is a mixed blessing. On the one hand, it ensures that the game is going to be faithful to the well-reviewed and insanely popular tabletop experience, so there wonāt be too many surprises. āIf you like Gloomhaven, youāll love Gloomhavenā seems like the sales pitch here.
Which is fine, but itās also a little disappointing. Iāve never been the biggest fan of digital board games because, in all but the most select circumstances, they for me defeat the point of playing board games in the first place. A tabletop experience should be about sharing a physical space with friends, convening over a tangible game, something you can feel and fold and push in your hands.
Gloomhaven in particular is built for this. A co-operative dungeon crawler, as a board game itās all about friends, teamwork, a sprawling story, and miniatures. On a tabletop thatās an experience thatās tough to beat, but on PC, thatās another story. On PC, going up against actual video games, Gloomhaven seems remarkably quaint.
If I wanted to play Gloomhaven and enjoy its strengths, Iād play the board game. But if I wanted to settle in on PC and fight my way through dungeons, there are far more dynamic and exciting ways to do itāfrom Divinity to Darkest Dungeonāthan clicking on digital cards and watching slow animations play out.
If you particularly love Gloomhaven for the way it uses cards in combat, though, and the way its campaigns unfold, then thatās all here (or at least will be when the game leaves early access). Plus to the video game versionās credit itās cool seeing everything brought to life on the screen, with loads of swirling and sparkling effects that you obviously donāt get on the tabletop.
And who knows how big this thing will get by the time itās properly released. Itās tough at the moment getting a feel for its full scope when things are so limited. One thing we do know the video game version has over its tabletop counterpart, though, is Adventure Mode, which is a more roguelike experience than the board game.
Publishers Asmodee Digital are themselves saying that this initial phase of the early access period is mostly for fans of the board game and tactical RPGs, and that onlookers and potential newcomers will be better served later on, closer to the gameās full release, when thereāll be more game modes and stuff to play around with.
Until then, Gloomhaven is $25 on Steam, with early backers getting access to everything that gets added later on for free, while those buying the game later will be paying a higher entry price.