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Giant 1920s Mechs: The Video Game

Illustration for article titled Giant 1920s Mechs: The Video Game

Normally, a concept artist’s job is to work on a game that already exists. In this case, a concept artist’s personal work has proven so popular that it’s inspired its own video game.

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That artist is Jakub Rozalski. We featured his badass “1920s Polish mechs” works a few years back on Kotaku, and while in the time since they’ve been adapted for a board game, he’s announced this week that this alternate dieselpunk world is also going to be starring in a video game.

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And no, it’s not just a digital adaptation of Scythe, the board game his art is starring in. It’s something new.

Illustration for article titled Giant 1920s Mechs: The Video Game

Rozalski posted a couple of pieces of art on his Facebook page to announce the news, and while the art itself is actually from Scythe, he did use one of the pieces for a little games marketing:

Illustration for article titled Giant 1920s Mechs: The Video Game
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There are hints that it’ll be a little bit RTS and a little bit RPG, but really, we know almost nothing about this project (not even who’s developing it) aside from the setting. But since the setting has proven so popular that it’s inspired two games—and I liked it so much that I featured in our daily concept art showcase—that’s enough to get me excited for now.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

It would be nice having a new Final Fantasy game with this aesthetic.

Disclaimer: I assume no responsibility in the event that it does happen if it turns into fucking MMO.