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Gaming Accessibility Project Hopes To Help More Developers Make Games Disabled Gamers Can Play

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There are two kinds of accessibility that come up in gaming discussions. One is that understanding how a game works, or how to master it, can often be impenetrable to the newbie. But the other is that no matter how experienced a gamer is, if he or she has certain disabilities, the games can be literally almost impossible to access.

Features like subtitles, control remapping, and color-blind modes are a start, but many games still don't take physical disabilities into account. A new project hopes to increase awareness about how and why accessibility considerations can add to a gamer's experience and increase the audience.

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Called Game Accessibility Guidelines, the project separates adaptations into a list of basic, intermediate, and advanced steps a developer can take to make sure their game is accessible. Basic features include common features like control remapping, separate volume controls for speech/music/etc, subtitles, and high contrast on text. The advanced list includes features like a "pingable sonar-style audio map," distinct audio cues for different events, and allowing all instructional and narrative sequences to be replayed.

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The full list is exhaustive, and particularly worth a look for able-bodied players and developers. It's easy to take something like audio cues or even having two hands to use a controller with for granted. And while some gamers will always get hung up on feeling that mastery of a complex system is the winning skill that sets them apart, others would just like to be able to adjust the controls so they can play at all.

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As for why accessibility is important? Other than the important issue of basic fairness and decency, the project points to data PopCap gathered showing that up to 20% of the player base for casual games have some kind of disability. That's a lot of gamers who are currently being underserved—gamers who could be buying many more games, if developers take their needs into account.

Game Accessibility Guidelines [project site, via BBC News]