
There’s no shortage of third-party retro gaming consoles promising all sorts of advantages over their proprietary…
Based on the 1981 Sega coin-op of the same name, Turbo is one of those prototypes that everyone was sure existed somewhere (it was shown at the 1983 CES once), but never seemed to show up. Thankfully all this changed when former Atari 2600 programmer Anthony Henderson happened to stumble across his long lost copy of Turbo while searching his attic. According the programmer, Coleco originally wanted the game to use paddle controllers in order to better simulate a steering wheel. However reading the input from paddle controllers takes up considerably more clock cycles than reading regular joysticks, and there was not enough time to animate the road edges. After pleading with Coleco, they were allowed switch the game from using paddles to joysticks, which freed up enough time to insert the road edge movement but the game was cancelled before it was actually implemented. Other missing features include the ambulance, water puddles, and the enemy car AI (although implemented in the current prototype, it was never tweaked and finalized). The game difficulty also needed to be tweaked a little as dodging oncoming cars in this version is more a matter of luck than skill. According to the programmer there was actually one more revision of the game completed before the project was cancelled that included moving trees on the sides of the road on the curve stages. It is unknown what happened to that particular prototype. Turbo didn't get released because of a car accident. Lead programmer Michael Green was hit by a drunk driver while riding his bike and was seriously injured. Since he couldn’t work on the game while recovering in the hospital, the deadline came and went without the game being finished. As it turns out the game was already behind schedule due to the time spent by the programmers switching the control scheme from paddles to joysticks. By the time things got rolling again, the game market had started to collapse and the Coleco declined to release the game. Interestingly, many years later Atari bought up the entire Coleco VCS library of games including Turbo. While Atari only ended up re-releasing a handful of Coleco titles, Turbo was put on the master part list. It is unknown if Atari was considering finishing up Turbo, or if they simply added it to the list before knowing that it was incomplete.
There’s no shortage of third-party retro gaming consoles promising all sorts of advantages over their proprietary…
This year, the Evolution Championship Series is giving nine fighting games the chance of a lifetime. The game that…
Many cheap retro controllers look the part, but fall down when it comes down to build quality. Thankfully the…
Jim Crawford, the man who just released the most well-hidden video game of the last two years by smuggling it inside…
Ever loved a piece of fiction so much you never wanted it to end? That’s what fandom is for. While transformative…
Frog Fractions 2 has been unearthed. A collective called the Game Detectives discovered the sequel to developer Jim…
Kanye West is a mercurial man: remember how many times he changed the title for the album that eventually became The…
Many fighting games take place all over the world. So, to bring those locations to life, game developers often stick…
Hello you electric blue angels of the abyss, and welcome to Ask Dr. NerdLove, the only dating advice column to…
The game-streaming service Twitch will no longer offer $9/month Twitch Turbo subscriptions in the U.S. and other…
Advertisement