Racing, Adventure, Arcade
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Ubisoft Montpellier proves that Metroidvanias can be both accessible and challenging
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From an 'incoherent mess' to the 'natural zenith of an arcade player’s imagination'
Double Fine employees petitioned for a union in May. It created a rift in the studio that still hasn't healed
Some players are so turned off they want to go back to the 'pre-master' version
The studio announces the start of a redemption tour
Remember the days when you could just double-click an icon on your desktop?
The tactical soul system empowered gamers with an overwhelming number of play styles
Big Interview
ZeniMax Online's new director addressed the changes with fans
Joshua Khane says that if his post hadn't blown up, he wouldn't have gotten his digital library restored
A decades-old relic from the old PlayStation days went missing years ago
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