The opening cinematic ends as the camera transitions into live gameplay, and I’m given control for the first time.…
Space Impact Light is a Shoot' Em Up found on Nokia's Symbian 3rd edition devices. The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy. As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level. After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.
The opening cinematic ends as the camera transitions into live gameplay, and I’m given control for the first time.…
Dispatcher is not a very good game. And yet, it’s a got a “very positive” review average on Steam. What’s going on?
Compared to a whole lot of people on the Internet, I have not played much of Destiny at all.
My wife and I fell for one another while drinking crappy beer and watching horror movies of questionable quality.…
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When I think of how The Witcher 3 depicts women, handles sexism, and deals with other hot-button subject matter, I…
Looking back over my last 60 hours with The Witcher 3, I feel a bit like its wandering protagonist: A very…
In recent times, people have taken to flooding games’ Steam pages with (typically negative) reviews and tags to…
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