Hearts exploded with giddy appreciation for Nintendo this week as the gamemaker announced it would be partnering…
Simon Says! has four colored portions of a large tile, each producing a particular tone when activated by the device. A round in the game consists of lighting up one or more portions of the time in a random order, after which the player must reproduce that order by pressing the correct color. As the game progresses, the number of color presses increases. Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon Says! differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.
Hearts exploded with giddy appreciation for Nintendo this week as the gamemaker announced it would be partnering…
Look, okay. Let’s press pause on the debate. You know the debate I’m talking about, right? That endless disagreement…
Late in the original Zelda's second quest, I got stuck. I couldn't find the relocated and very well-hidden eighth…
Anyone who knows me knows that my second-favorite hobby (after making sure my fingernails have no white parts) is…
How far would you go to save a life? To save lives? Would you sacrifice an innocent civilian to save a hundred more?…
Born of Hurricane Katrina and the passing of a dear friend, The Fantastic Flying Books of Mr. Morris Lessmore is…
Last week's drastic, surprising price drop for Nintendo's 3DS gaming portable brought turmoil not just to the last…
People don't tune into Japanese television show Retro Game Master to watch Shinya Arino whip through video games…
There's something seemingly scandalous, irreverent about Simon Meek's notion of "playing through" novels like Crime…
To recreate modern-day Los Angeles in a video game, all one has to do is load up Google Earth and go to town, so to…
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