
This is a screen shot from Slave Tetris, which I can assure you was a very real mini-game once featured in Playing…
Simon Says! has four colored portions of a large tile, each producing a particular tone when activated by the device. A round in the game consists of lighting up one or more portions of the time in a random order, after which the player must reproduce that order by pressing the correct color. As the game progresses, the number of color presses increases. Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon Says! differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.
This is a screen shot from Slave Tetris, which I can assure you was a very real mini-game once featured in Playing…
It’d be really nice if it was Friday, right? You’re in luck! Not only is it Friday, but that means another…
It was two in the morning when I closed the case. Sat in the dark of my room, surrounded by paper covered in…
Earlier this month, Colossalcon was held in Sandusky, Ohio. And it was there that a team of five photographers, two…
The Global Game Jam, where thousands upon thousands of gamers join together to create a video game over a weekend,…
Since The Sims 4 launched last week, some players have discovered that the game won't let them share Sims through…
The world of crowdfunding is full of projects that never quite deliver what they've promised, but how often does a…
Steam’s Early Access program has had a bad run in the past few weeks with scammy titles and abrupt cancellations.…
The FBI has charged a 47-year-old man with stealing thousands to use on the online browser game Evony, best known in…
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