
Yesterday, we got a new look at Insomniac Games' Ratchet & Clank: All 4 One, a sneak peek that started with series…
Shooting Arcade is one of only two Atari 2600 games to use the Light Gun (Sentinel being the other), but was never released. Interestingly, it appears that Shooting Arcade was not developed in the US, but rather in Mexico by a company called Heuristica. How Axlon was involved is unknown, but they may have simply sub-contracted the game out to Heuristica instead of doing it themselves. So why wasn't Shooting Arcade released? No one knows the true reason, but one possibility is the flawed targeting system of the Light Gun. Another possibility is the late date of the game (1989). It's doubtful that an Atari 2600 target shooting game would have sold in great numbers, and this is probably why Atari went with the more action oriented light gun game Sentinel instead.
Yesterday, we got a new look at Insomniac Games' Ratchet & Clank: All 4 One, a sneak peek that started with series…
My nephew's favorite iPhone game will be pulled from iTunes later this week because the people who released the game…
What kind of relationship does Shunxiang Technology have with Planets Vs. Zombies developer PopCap Games? None…
Overkill is what happens when Duck Hunt meets the cold, fiscal reality of the App Store.
The spring season of video games usually starts busy, then slows. But last year's spring produced Kotaku's 2010 Game…
Music might not have worked out for movie director Troy Duffy, but that doesn't mean games won't. The director,…
With less than a week before the Nintendo 3DS hits north America, Nintendo keeps things low-key for this week's…
Released last week to poor reviews (with a few exceptions), alien invasion flick Battle: Los Angeles runs 116…
The future of mind-controlled video games looks very much like the past of arcade games.
If you've not grown weary of the twin-stick shooter yet, perhaps give arcade throwback Gatling Gears a chance, the…
Advertisement