PixelJunk SideScroller is the latest PS3 title from Q-Games. The Kyoto-based game studio continues to churn out high…
Shooting Arcade is one of only two Atari 2600 games to use the Light Gun (Sentinel being the other), but was never released. Interestingly, it appears that Shooting Arcade was not developed in the US, but rather in Mexico by a company called Heuristica. How Axlon was involved is unknown, but they may have simply sub-contracted the game out to Heuristica instead of doing it themselves. So why wasn't Shooting Arcade released? No one knows the true reason, but one possibility is the flawed targeting system of the Light Gun. Another possibility is the late date of the game (1989). It's doubtful that an Atari 2600 target shooting game would have sold in great numbers, and this is probably why Atari went with the more action oriented light gun game Sentinel instead.
PixelJunk SideScroller is the latest PS3 title from Q-Games. The Kyoto-based game studio continues to churn out high…
Every few weeks we here at Kotaku make a selection of some of the best Indie games that Xbox Live has to offer.…
I am personally always a fan of new twists on the tower defense genre. Setting up traps on the ground and walls…
Of all the niches in video gaming, there are few I find more fascinating than players of the arcade version of Big…
Last year's side-scrolling slice 'em up Shank is getting a sequel, EA and Klei Entertainment announced today.…
Gears of War has always felt as though it was built with metaphor in mind. The slam of a clip locking into place;…
Here, superplayer MON tears through the PS2 version of the notoriously tricky shmup DoDonPachi Dai Ou Jou.
The first act of Gears of War 3 is impressively muscular and surprisingly graceful, a role model for shooter fans…
The next Counter-Strike, the one coming out early next year called Counter-Strike: Global Offensive, won't be called …
It’s one of the defining works of modern popular culture, and features plenty of stylised, graphic action. So why is…
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