
"Don't be That VR Guy," I keep thinking. I've spent the last couple of weeks playing Elite: Dangerous, a PC…
Shooting Arcade is one of only two Atari 2600 games to use the Light Gun (Sentinel being the other), but was never released. Interestingly, it appears that Shooting Arcade was not developed in the US, but rather in Mexico by a company called Heuristica. How Axlon was involved is unknown, but they may have simply sub-contracted the game out to Heuristica instead of doing it themselves. So why wasn't Shooting Arcade released? No one knows the true reason, but one possibility is the flawed targeting system of the Light Gun. Another possibility is the late date of the game (1989). It's doubtful that an Atari 2600 target shooting game would have sold in great numbers, and this is probably why Atari went with the more action oriented light gun game Sentinel instead.
"Don't be That VR Guy," I keep thinking. I've spent the last couple of weeks playing Elite: Dangerous, a PC…
The MAME emulator has, for over a decade now, let people play arcade classics in the comfort of their own home. But…
Most Kotaku readers probably won't need to watch Video Games: The Movie. They'll already know—and likely love—the…
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Here’s your first look at Traveller’s Tales’ third brick-based Batman. The latest in the series builds on the suits…
Shooters, despite some evidence to the contrary, are actually rare.
Peter Molyneux is crying. I’m not sure how to react to this. Legendary game designers don’t often get emotional with…
If you ask me they should have just re-released the amazing 1989 arcade RoboCop arcade game with character sprites…
One of 2013's best surprises was the release of four unusual games for the Nintendo 3DS, all experimenting with a…
Chris Crawford owns 29,216 small plastic beads. Each bead is one of eight colors, and there are 3,652 beads in each…
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