
Should I care about Asteroids: Outpost? Not really. Not yet, anyway. You shoot asteroids, collect crafting…
Shooting Arcade is one of only two Atari 2600 games to use the Light Gun (Sentinel being the other), but was never released. Interestingly, it appears that Shooting Arcade was not developed in the US, but rather in Mexico by a company called Heuristica. How Axlon was involved is unknown, but they may have simply sub-contracted the game out to Heuristica instead of doing it themselves. So why wasn't Shooting Arcade released? No one knows the true reason, but one possibility is the flawed targeting system of the Light Gun. Another possibility is the late date of the game (1989). It's doubtful that an Atari 2600 target shooting game would have sold in great numbers, and this is probably why Atari went with the more action oriented light gun game Sentinel instead.
Should I care about Asteroids: Outpost? Not really. Not yet, anyway. You shoot asteroids, collect crafting…
Gamers attending a monthly social gathering at Digital Press Video Games in Clifton, New Jersey Saturday evening had…
Look, there's only so many years you can keep shooting innocent defenceless animals before the formula gets a little…
This past weekend, needing a bit of zombie killing in my life, I joined some friends at a local arcade to spend some…
Kotaku UK's three main contributors share five favourite games each from 2014.
She's always been a shape-shifter, our Lara. Not just in the silhouette shaped by ever-advancing polygon technology,…
Sabagebu: Survival Game Club is a comedy anime that builds its story around one concept: What if you cast a…
The sometimes-justified rap on mobile games is that they're too casual, too easy. Too oriented to delivering…
"Don't be That VR Guy," I keep thinking. I've spent the last couple of weeks playing Elite: Dangerous, a PC…
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