William Wu is a concept artist, formerly of Ubisoft, who spent two years of his life drawing fantastic images of…
Project Offset was a first-person adventure roleplaying game set in an epic fantasy world. The player would choose from 5 different classes, which would change the story, and intertwine with one another. Project Offset was one of the best looking games for its time. With features like Real-Time Ambient Occlusion, Real-Time Shadows, Cinematic Quality Motion Blur, Depth of Field, Specular Bloom, and Soft Particles, the Offset Engine had more special effects than most other engines currently on the market. The Self-Shadow Technique would later be used by Unreal Engine 3 and CryEngine 2. Intel (having acquired Offset Software in 2008) canceled the game in mid-2010, stating that the reason was "recent changes in our product roadmap". Which was believed to be connected to the failure of Larrabee as a consumer product.
William Wu is a concept artist, formerly of Ubisoft, who spent two years of his life drawing fantastic images of…
Hey Kotaku readers, I'm back at it again this month. Apparently things went well enough last month that Kotaku…
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The creators of the Unreal Engine and the games that run on it have brought their tech to the iPhone. Epic Games is…
For years, developers from computing giant Intel had been working on a game, called Project Offset. Note the use of…
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