The slings and arrows of outrageous fortune have brought... scratch that, just arrows. Towerfall has ascended from…
Project Justice is the sequel to Rival Schools: United By Fate. Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from. The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual. Additionally, the 'vigor' meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level. Also carrying over from the first game, the Dreamcast port of Project Justice in Japan includes a character creation mode that allows a player to create their own fighters who can be used in all modes except for single-player. However, the character creation in Project Justice is packaged as a board game, taking place during an inter-school festival, rather than a date sim game like in Rival Schools. As with School Life Mode in the original Rival Schools, though, this boardgame is not included in non-Japanese ports of Project Justice due to the amount of time it would take to translate the mode. Instead, several unlockable sub-characters were included in these ports, built from the character creation parts in the Japanese version.
The slings and arrows of outrageous fortune have brought... scratch that, just arrows. Towerfall has ascended from…
Is it possible to create a prison management game without trivializing or misrepresenting the issue of mass…
Time was, there were loads of rootin’, tootin’ cowboy comics on spinner racks everywhere. But none of those books…
Secret Ponchos features outlaws. It features guns, it features shootouts, it features eight-on-eight free-for-alls.…
I have a little guilt over it but I’m doing most of my comics reading on an iPad nowadays. While the convenience…
Okay, a little clarification is probably needed here.
Mike Bithell’s had a crazy year. He went from being one of a few dozen developers at U.K.-based Bossa Studios to…
When I traded correspondence with writer David Brothers last week, I made the argument that video games needs its…
Growing up, I had two game systems: a barely working Atari 2600 (which lived largely forgotten in our guestroom…
Earlier this week, Jay Wilson, the director of Diablo III, said he was leaving the title while still remaining at…
Advertisement