When Hyperdimension Neptunia first made its way West from Japan in 2011, folks weren't too happy with it.…
Perfection. is a simple, soothing puzzle game about cutting shapes to fit into outlines. There are an infinite number of puzzles, each randomly generated to be unique and interesting. Its gameplay is very minimalistic and very forgiving; there is no time limit, and you can cut as many times as you want and undo as many times as you want until you get each shape right. Or, you can challenge yourself to clear the shape in front of you in as few cuts as possible. Whether you get it perfect or not, once a shape is completed, it's gone forever. There's no commitment to replay any level, because there will always be a new one for you to try.
When Hyperdimension Neptunia first made its way West from Japan in 2011, folks weren't too happy with it.…
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Today's selection of articles from Kotaku's reader-run community: Hyperdimension Neptunia: Producing Perfection: The TAY Review • TAY Predicts E3: Microsoft • Game of The Week—Mega Man Gets Equipped With A Last Name • TAY Predicts E3: Sony • Manga Impressions: Knights of Sidonia Read more
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The page is called TMI. We were bound to tackle sex eventually.
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