In games there are three basic ways we experience architecture: as game design, as a personalized space, or through…
All the Latest Game Footage and Images from No Emotions
You play as a little vulnerable thing. There are evil people trying to hurt you...
In games there are three basic ways we experience architecture: as game design, as a personalized space, or through…
Life is full of moral decisions to make, every minute of every day we are faced with choices that can affect the…
Memorial Day is a day of remembrance for Americans, where a nation pauses to solemnly pay tribute to its war dead.…
The power to rewind time will not save video game movie adaptation Prince of Persia: The Sands of Time from the…
Roger Ebert's recent comments about video games and their potential as art, and especially the immense stir the…
In May of 1998 I grabbed my primitive digital camera, hopped on a MARTA train, and took my first stumbling steps as…
After skipping the week of GDC, Speak-Up on Kotaku returns at full force, with contributions by Kotakuites The…
Firaxis Games co-founder and Civilization creator Sid Meier expanded the minds of GDC attendees by talking about the…
Evocative and provocative, a game born of the anxiety about George W. Bush's polices abroad would have included a…
When Modern Warfare took off towards a nuclear-tipped fantasy land, it left a hole in the market for a realistic…
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