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Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

Game Details

Available on:

  • DOS
  • Mac
  • C64
  • Amiga
  • SNES
  • MSX
  • Genesis/MegaDrive
  • SFAM
  • Apple][
  • x1

Genres

Role-playing (RPG), Turn-based strategy (TBS), Adventure

Developers

Iguana Entertainment, New World Computing

Release Date

November 30, 1988 (37 years ago)

Publishers

Electronic Arts, Elite Systems, New World Computing, StarCraft

Content Rating

T

Franchises

Might and Magic

Might and Magic II: Gates to Another World

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Summary

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won’t get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters’ statistics will change to reflect their aging.

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