Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

New World Computing, Iguana Entertainment, New World Computing
November 30, 1988
Genres
Role-playing (RPG), Turn-based strategy (TBS), Adventure
Developers
New World Computing, Iguana Entertainment, New World Computing
Release Date
November 30, 1988 (36 years and 3 months ago)
Publishers
Electronic Arts, StarCraft, Inc., New World Computing, Elite Systems
Content Rating
T
Franchises
Might and Magic

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Summary

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Genres
Role-playing (RPG), Turn-based strategy (TBS), Adventure
Platforms
DOS, Mac, Commodore C64/128/MAX, Amiga, Super Nintendo Entertainment System, MSX, Sega Mega Drive/Genesis, Super Famicom, Apple II, Sharp X1, Sharp X68000, PC-8800 Series
Developers
New World Computing, Iguana Entertainment, New World Computing
Release Date
November 30, 1988 (36 years and 3 months ago)
Publishers
Electronic Arts, StarCraft, Inc., New World Computing, Elite Systems
Content Rating
T
Franchises
Might and Magic

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