Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Japan's getting a slightly different version of Metal Gear Solid V: Ground Zeroes than everyone else.
Late in the game yesterday we added a Gamestop coupon that basically grants you 15% off anything (consoles and…
Note: This article contains spoilers! One of the side ops missions in Metal Gear Solid: Ground Zeroes is a little…
The new Metal Gear Solid is short. Really short. Kirk called it "a sliver of a larger, more complete game," and…
"How can I best describe Metal Gear Solid V: Ground Zeroes?" I asked myself. "Ah, yes. I'll describe it as a small…
Metal Gear Solid V: Ground Zeroes, the free iOS companion app, is available for download.
Every week video game publishers release video games into the retail and digital marketplace. What makes this week…
Snazzy Snake: check out the awesome reversible cover on the physical copies of Metal Gear Solid V: Ground Zeroes. Here's the front cover, for comparison's sake.
Bonus credit offers are some our favorites. Spend $60 on PSN by March 18 and get $10 back. Put that together with…
The slings and arrows of outrageous fortune have brought... scratch that, just arrows. Towerfall has ascended from…
Advertisement