Any excuse for a sweet header image right? Right. Pick up the Akira 25th Anniversary Edition Blu-ray/DVD combo for…
All the Latest Game Footage and Images from Mario 128
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.
Any excuse for a sweet header image right? Right. Pick up the Akira 25th Anniversary Edition Blu-ray/DVD combo for…
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When it is a question of Moneysaver, everybody is of the same religion.
The only thing better than saving on a game after it's out is saving on it before it even releases. Today StackSocial
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It's one of the greatest games ever made. Playing it is a rite of passage for millions. It's a game that becomes…
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