Warning, spoilers ahead, starting with the end of Casablanca:
According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.
Warning, spoilers ahead, starting with the end of Casablanca:
The fourth Angry Birds game is upon us. It's called Angry Birds Space and it's actually a far more impressive and…
[Editor's Note: Every month, we pay Tim Rogers to share his unique view of video games. But Tim has gone and made a…
If you've played games for more than a decade, you've undoubtedly witnessed the ongoing evolution of the medium.…
Sherlock, the BBC's modern-day Sherlock Holmes reimagining, is a heck of an enjoyable TV show. In addition to the…
The Legend of Zelda: Skyward Sword is my one of my favorite games released in 2011. Here's why I hate it.
With respect and admiration for, if not apologies to, the late Ernie Harwell, here's something adapted from his…
About 20 hours into playing The Legend of Zelda: Skyward Sword, one of the Wii's most ambitious games, I shook my…
The road to 343 Industries' Halo 4 begins today with the release of Halo: Glasslands, the beginning of a new series…
At times, The Legend of Zelda: Skyward Sword feels a bit like a dream, one of those vivid ones that's all colors and…
Advertisement