
I thought I was going to love Assassin's Creed III. From everything I'd seen, it seemed like Ubisoft was doing…
Broken Circle is an unreleased RPG. The game, which story was based on Nordic mythology, had a troubled development: publishers weren’t interested because it was too risky to cover the release costs for an unknown title that needed a big and expensive 256mbits cartridge. By the time that the programmers managed to shrink Broken Circle to 64mbits, the console was at the end of its life and the only publisher interested in the game was not officially authorized by Nintendo.
I thought I was going to love Assassin's Creed III. From everything I'd seen, it seemed like Ubisoft was doing…
Console failures don't just happen to the little people. No, they happen to gaming industry professionals, too, and…
A long time ago, the combat in Japanese role-playing games was extraordinarily simple. Classic turn-based RPGs would…
Joey Logano, the driver of Gamestop's No. 20 Toyota in the NASCAR Nationwide Series, by all rights won Saturday with…
China's first foray into creating a mainstream video game system is a solid try in the right direction, except the…
When I first played Diabolical Pitch, it was at the Tokyo Game Show 2011. There at the Microsoft booth, I played…
Thanks to our resident JRPG columnist Jason Schreier, I have been playing The Legend of Heroes: Trails in the Sky on…
How much to we value weirdness? How much weight do we place on eccentricity? There are so many video games that are…
[Editor's Note: Every month, we pay Tim Rogers to share his unique view of video games. But Tim has gone and made a…
Resident Evil: Revelations is a wonderful surprise. It benefits both from the low expectations set by the previous,…
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