All Zombies Must Die! Scorepocalypse

All Zombies Must Die! Scorepocalypse

Doublesix Games
April 18, 2012
Genres
Shooter, Indie
Developers
Doublesix Games
Release Date
April 18, 2012 (13 years and 3 months ago)
Publishers
Doublesix Games
Franchises
All Zombies Must Die! Scorepocalypse

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Summary

Step into the sturdy boots of McJagger and take on an army of the undead! In the standalone spin-off to All Zombies Must Die!, the only thing that really matters is your score. Build your multiplier and rack up as many kills as possible to become the most fearsome zombie-slayer in Deadhill. To that end, the fact remains the same: all zombies must die. As well infesting familiar locations such as Town Square, Shopping Mall and Surburbia, the undead have ambled their way into all new areas of Deadhill: the Military Base and Graveyard. McJagger will also have to deal with three new flavours of zombie: Soldier, Necro and Ghost. Our stoic hero shouldn’t be too concerned, however, there are two new weapons to help send the shufflers packing: Mini-gun and Rocket Launcher. Boom! Your score is based on a combination of two multipliers, one of which increases as you complete quests that appear organically as you play, and the other based on how many environmental modifiers you’ve managed to apply to the undead. Use fire, shock, sonic and radiation – and the environments themselves - to your full advantage, and send that score soaring!

Genres
Shooter, Indie
Platforms
PC (Microsoft Windows)
Developers
Doublesix Games
Release Date
April 18, 2012 (13 years and 3 months ago)
Publishers
Doublesix Games
Franchises
All Zombies Must Die! Scorepocalypse

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