Dark Souls 3
A lot of people will tell you, disparagingly, that the 2016 game and conclusion to the Dark Souls trilogy Dark Souls 3 was a load of fan service. And it was, in many ways.
It pulled the series back from Dark Souls 2’s spread-out experimentation, taking it home to original Dark Souls locations like Firelink Shrine, bone-white and polished Anor Londo, and re-introducing Dark Souls’ onion-bulb knight Siegmeyer as equally round and jolly Siegward. It, to many apologists’ great displeasure, barely acknowledges Dark Souls 2’s existence. As a DS2 hater and a brat, I don’t mind that, and I appreciate the service.
DS3 is less of a true finale than it is a glossy, spun-sugar retelling, but with bosses as beautifully punishing as Pontiff Sulyvahn and the Ringed City DLC’s Slave Knight Gael, I happily eat it up.