A woman who helped market a wildly popular upcoming Conan board game, which raised over $3 million on Kickstarter in 2015, is speaking out against its portrayal of women.
In a November 12 essay titled âGrab âEm By The Board Game,â Cynthia Hornbeck, who marketed the game for Asmodee, the company that is distributing the game, says women in Conan are treated as âobjects.â The game was made by Monolith Edition. Conanâs art and gameplay, in her view, reflect toxic stereotypes about damsels in distress and sexualized, submissive female characters in the fantasy genre.
Hornbeck told me the game appeals âto obviously a male demographic that wanted to feel empowered by objectifying women.â
In an e-mail, a Monolith representative told me that the game is just derivative of âU.S. pop culture.â Its tropes about women, he said, come from âthe âsword & sorceryâ style,â Robert E. Howardâs books (âas true as possible from the booksâ), and John Buscemaâs Conan comics. Hornbeckâs beef is that those tropes shouldnât be glorified in a modern blockbuster board game.
Conan is one of Kickstarterâs most successful gaming campaigns, with over 16,000 backers, and has been delayed twice. Pledge rewards are just now being shipped out after developers surpassed the expected October, 2015 delivery date by over a year. Itâs an asymmetrical strategy game for 2-5 players, targeting consumers who are over 14 years old. It sells for $120.
Named for the eponymous novel series, Conan is rooted in writer Robert E. Howardâs pulp fiction sword-and-sorcery world. And along with its 1932 publishing date comes 1932 ideas about women. Pliant servant girls dot his fantasy landscapes. Conan is a grizzly, muscled warrior who famously conquers what he pursues, be it an enemy, a hot young lady, or a hot young enemy lady. In âThe Frost Giantâs Daughter,â Conan pursues a near-naked womanâan enemyâwho runs from him, screaming for help. He grabs her and attempts to kiss her before she calls on her father, the Frost Giant, to attack Conan. Howard writes, âWith a scream and a desperate wrench she slipped from his arms, leaving her single gossamer garment in his grasp.â The final twist is that sheâs a âlure,â meant to draw in men whom her father and brothers would slay.
Howard has difficulty introducing female characters without referencing their breasts, often âivory,â within the first sentence or two. An introduction of the character Belit begins, for example, like this:
âBelit turned toward Conan, her bosom heaving, her eyes flashing. Fierce fingers of wonder caught at his heart. She was slender, yet formed like a goddess: at once lithe and voluptuous. Her only garment was a broad silken girdle. Her white ivory limbs and the ivory globes of her breasts drove a beat of fierce passion through the Cimmerianâs pulse, even in the panting fury of battle.â
This is the kind of thing you might expect from a Conan book in 1932, but itâs not what Hornbeck believes needs to be in a 2016 Conan game. Take the presentation of Belit in the game. She is the queen of the Black Coast and Conanâs lover. Also, sheâs the only playable female character in the board game. Of your heroes, three are male, and one is Belit. Hereâs how she looks:
In the game, Hornbeck writes, Belitâs âmechanical function is to make the men better.â Conanâs developers clarified that, in addition to her âLeadershipâ skill, which lets her give orders to her guards, she also has a âSupportâ skill that provides buffs to her party. In Hornbeckâs view, that means her job is essentially to âfollow Conan around and boost his abilities. Because thatâs what women are good for in this world: being fucked by men and making those men feel good.â As the only female playable character, her focus on supporting menâs role in combat, paired with her barely-there clothes, comes off very 1932 here in 2016.
When asked to comment on Belitâs role in a Conan party, a Monolith representative told me that, while sheâs less powerful than Conan, sheâs as strong as the two other playable characters.
More urgent to Hornbeck is the cover of Conanâs Heroesâ Rulebook. Conan stands imposingly over what Hornbeck describes as a âprone damsel in jeweled panties.â She appears to be passed out.
Hornbeck objected to the Heroesâ Rulebook cover and said that others close to the game agreed with her. âWhy is she naked?â she wrote. âWhy is she on some sort of rock bed/ altar and glowing, so that we the gamer focus on her physical beauty? To me, she looks like his prize, a reward for his violence with which he can do whatever he wishes- including grab her by the crotch and rape her before sheâs regained consciousness.â She described the scene as âthe scene of or before a rape. And you, my friend, are going to take on the role of the rapist.â
The makers of the game disagree. A representative from Monolith forwarded a picture of its inspiration, a Frank Frazetta painting.They maintained that it depicts Conan as a good guy. âThe bad guy is now missing from the cover but everyone knows that Conan is a hero and is here to save the women and not to attack the women.â Asmodee declined to comment.
Of the Heroesâ Rulebook cover, Hornbeck says, âThis cover actually represents a scene from one of the gameâs scenarios, in which Conan and his friends must rescue a princess who is about to be sacrificed by the Picts. In that scenario, the princess token/figure is treated exactly as if she were an object. She has no abilities. You can even toss her across the board.â
Hornbeck argues that depictions of women like this are the result of an industry that advertises to a mostly straight, male audience. According to Hornbeck, over 81% of Asmodeeâs social media following is male. For other board game companies sheâs familiar with, that percentage has never gotten below 90%. She estimates that 95% of the board game reviewers sheâs worked with have been male.
A recent Shut Up & Sit Down review draws attention to Conanâs grab for straight menâs sexual interest, noting that there are 1.25 boobs per Conan game scenario:
There have been several Conan board games in the past, with similar male/female power relations, marketed to similarly straight, male demographics. I asked Monolith whether the game may alienate potential female customers, and they responded that the gameâs depiction of women âare parts from U.S. pop culture.â But Hornbeck says that itâs time to start speaking out it. Just because the gameâs using Robert E. Howardâs world and characters and is being marketed to men, she told me, doesnât mean that it needs to cater to a power fantasy:
âPart of this comes from a deep tradition in which board games are designed to let men live out these fantastic roles they canât live out in real life,â Hornbeck told me. âPart of that is living in a male world in which women are objectified and/or secondary. This is a historic thing.â She asks designers and buyers who agree with her to be more deliberate architects and consumers of their games.