For anyone who understands how coding works, or at least likes seeing pretty timelapses, here’s an illustrative representation of how EVE Online’s source code has evolved between 2004 and 2017.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs

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I’m actually fairly surprised with the amount of Python being used.