Flinging Cute Fuzzy Things to Their Doom is Kind of More Fun than Rescuing Them

Illustration for article titled Flinging Cute Fuzzy Things to Their Doom is Kind of More Fun than Rescuing Them

I spent a not-insignificant amount of time in middle school and early in high school playing Lemmings games with my friend who lived next door. It was, of course, satisfying to guide the mindless little morons through perils to safety. And it was more satisfying still to misplace a beam intentionally and watch them all plummet to their doom.

The Mordis is a lot like Lemmings. The eponymous fuzzballs are cute, fluffy, squeaky things that, for reasons, need to move from left to right in a great escape. But of course, escaping is never easy.

Isn't it amazing how often pits, ice, and lava show up in games? Also deadly spikes. And cliffs. And all manner of other obstacles that can be traversed with well-placed girders and planks. Which are, naturally, susceptible to the laws of physics, and will fall over, making your Mordis' predicament still worse, if not placed well.

Naturally, it's quite satisfying to figure out a solution—and solutions can vary, from the simple and obvious to the widely over-engineered. And even more naturally, it's more satisfying still to watch a little squeaky thing take falling damage and keel over.


Because games like this are all about disaster. And overcoming the disaster it is really only half of the fun.

The Mordis [Free, Google Play]

The Mordis [$0.99, iTunes]



"...excaping is never easy"

do you mean escaping?