First Look At Super Street Fighter IV On An Arcade Cabinet

Illustration for article titled First Look At Super Street Fighter IV On An Arcade Cabinet

When Super Street Fighter IV was originally revealed, it was not slated for arcades. But Street Fighter and arcades are inseparable, people said. Those people were right.


Earlier this March, Super Street Fighter IV producer Yoshinori Ono told Kotaku that the company had no plans for an arcade release because Capcom felt that there was not enough support among arcade owners for a release. For an arcade release to happen, Capcom would need to receive thousands of orders.


"What changed," Ono told Kotaku in April, " was that I was in the middle of lobbying various branches of Capcom for the capital to release the game to arcades" in March.

Then the orders starting coming in as well, he said at the time. "Now it looks like we can make enough money off of the release to warrant an arcade version."

And this is what it looks like.

A Street Fighter title that does not get an arcade release just doesn't seem like a full-on, proper Street Fighter. SSFIV is a proper, full-on Street Fighter without the release. It hitting arcades sweetens the deal.


All right, here we go [Twitpic Thanks, Justin!]

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I used to love going into arcades and seeing how much bigger, brighter and louder the games were compared to the ones I had at home.

Looking at how NBA Jam was with the big heads and echoing of 'Kaboom'. Compared to the SNES version which was, lets say, conservative in comparison.

Then there were games like Killer Instinct 2, Primal Rage, Pit Fighter...and the giant character models that were in the game. I would stare in awe at what was possible.

Later, games like Daytona and Sega Rally would dominate the sounds. Graphics didn't seem that different, but the sounds were amazing. And not just the 'Daayttoonaaa!' that was the staple in arcades. It was engine sounds and how thick and meaty they sounded to the console counter parts.

There was a brief time when I was away from my consoles traveling. Fortunately, were I traveled too had arcades.

Even though my ass was completely broke, I would watch the intro and demo fights on King of Fighters. These huge sprites were pixilated to hell, but they just looked so damn cool.

In addition the above, I have been fortunate enough to see Alex tear his shirt off in 3rd Strike on a cabinet, That was the reason I bought Fighting Jam on the PS2.

But when I look as Street Fighter, it no longer has the magic. I can get the same deal at home. I can even play with people from all over the world. And especially regarding Japan, I don't have to risk custard thick clouds of cigarette smoke clouding my lungs and eyes.

I always wondered why arcades were no longer as popular, maybe it is due to the incredibly convenient multiplayer we now have at home.

But, I believe that the magic has gone. You don't see anything new in arcades anymore, or at least rarely do.

Gundam rocks, but there isn't anything there that is special or different.

Guilty Gear and Blaze Blue look amazing, but only as much as they do on the new SD (which is HD) TV that we have at home.

We now find ourselves porting games to arcades.

It's obviously not the death of arcades as the pre-orders would suggest, but it's no longer the magic place you go to. Where you watch people play because you don't have the money. Where you would just sit in a Daytona chair, or watch endless demo's and openings of games.

It's all at home now. The 'comfort' of our home. It's not as special.

But, I will remember fondly all my experiences, and I'll never stop wanting a Marvel vs Capcom 2 cabinet. Or a 3rd Strike.

Everyone has an arcade memory; a 4 player Simpsons, an 8 player Daytona, an ass kicking you got on Street Fighter 2.

So I guess in someways, there is still a little magic. It's just not in the same place it was.