First Look at Maple Story 2 Gameplay

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Check out a sneak peek at Maple Story 2, which is slated to go into close beta this year in South Korea. The game's release date is still TBA.

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Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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DISCUSSION

Really not sure about this...

It looks like Minecraft meets... a generic isometric MMORPG. The way that environments can be more dynamic seems like a potentially interesting touch but I fail to see what really would set the gameplay apart from anything else out there.

Maplestory had something good going for itself in its simplistic 2D gameplay. I really wish they would have just re-built the concept from the ground up. Take the combat system in a direction more like La Tale, but make it less shit, give the visuals a big polishing from the original Maplestory and really tighten up the animation and boost the visuals to full scalable HD. There's SO MUCH potential there, and of the very few 2D MMORPGs out there, none of them have met it. With MS now moving to isometric+3D, I guess none ever will.

I always felt like the original suffered from a shortsighted original vision. They made the combat system and underlying architecture of the whole game too simplistic, and the result was a very repetitive and boring gameplay style where you can go ahead and leave actual skill at the door. Few classes ever really took the gameplay in a more fun direction, and those that did had to really screw with the underlying systems and work around them to make that fun happen. And they basically made the other classes in the game obsolete, fun-wise. Simply starting fresh with a better engine and better understanding of what can make for fun mechanics should have been what made Maplestory 2 bring 2D back into vogue.

But yeah, with this... I just don't see the appeal now.