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Final Fight: Double Impact Screens

Illustration for article titled Final Fight: Double Impact Screens

When Capcom release "Final Fight: Double Impact" next April, you'll not only be getting two retro side-scrollers for your money, but some different graphics modes as well. Here are your options.

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You get four: the original sprites, the hideous "HD Smooting", and either of those can viewed in a standard 4:3 letterbox view or a border done to look like a filthy old arcade cabinet. Which is quite fitting, and as such, quite excellent.

Illustration for article titled Final Fight: Double Impact Screens
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Illustration for article titled Final Fight: Double Impact Screens
Illustration for article titled Final Fight: Double Impact Screens
Illustration for article titled Final Fight: Double Impact Screens
Illustration for article titled Final Fight: Double Impact Screens
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Illustration for article titled Final Fight: Double Impact Screens
Illustration for article titled Final Fight: Double Impact Screens
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Illustration for article titled Final Fight: Double Impact Screens

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DISCUSSION

NeVeRMoRe666
NeVeRMoRe666

I always wondered, what happened to the "beat 'em' up" genre? It's one that hasn't carried over from past generations.

Is it because it's too repetitive for today's gamers? (Right-Right-B-B-B -Right-Right-REPEAT). Has our games gotten so advance that there is simply no room for it? If so, then why do platformers still exist? Or, is there simply no more room for it to grow? To innovate?

Oh, how I miss the old days. I use to love playing co-op with my brother. *tear*