Final Fantasy VII Remake's Action-RPG Combat Detailed

Illustration for article titled Final Fantasy VII Remake's Action-RPG Combat Detailed
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Today during its E3 press conference, Square Enix showed off new gameplay footage of the Final Fantasy VII remake and reaffirmed that it’ll be released as a series of episodes.


The Midgar portion of FFVII will be its own game, with subsequent episodes to presumably follow.

“Remaking Final Fantasy VII has allowed us to dive much deeper into the world and its characters than ever before,” said producer Yoshinori Kitase. “The game design was optimized for this title as well, and we anticipate two Blu-Ray discs’ worth of gameplay content. The first game in this project expands on the story of Midgar and is such an elaborate retelling that it’s become a solid standalone game in its own right.”

Next came a demo of the remake’s combat, which diverges from that of the original by fusing real-time action and strategic command-based combat. Every time you press square, Cloud swings his buster sword. He can also dodge and block. However, Cloud also has active time battle meters that fill on their own, but do so faster while he’s landing attacks. When the ATB meter is full, you can enter a tactical mode that slows down time and lets you choose actions from the command menu. These include abilities, items, and spells. You can bind abilities and spells to shortcuts if you want.

“The game has been made so that players can choose how they want to play,” said Kitase. “I hope players get excited about that.”

You can also switch between characters with the press of a button, which Square Enix demonstrated with Barret. Cloud and Barret battled a giant scorpion robot and a number of smaller enemies. Combat was dynamic and cinematic, with the robot leaping to different areas of the level while Cloud and Barret bantered and bickered. At one point, the two even took cover behind debris while the robot fired a giant death laser. They then proceeded to finish it off with signature moves including Cloud’s cross-slash.

Later, Square Enix showed off a trailer featuring Cloud and Tifa teaming up in a similar fashion. Characters will fight on their own when you’re not controlling them.

Final Fantasy VII Remake (or at least, the Midgar part) will be out on March 3, 2020.

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.



“Hey Bob?”

“Yeah Steve?”

“So, we’re doing this remake of a classic game that’s beloved by so many. But it’s got this really old-school style of combat.”


“Well, we could just keep the old style that people loved when they played it as a kid, the style of combat that our games were most famous for and led us to success after success in the golden age of our franchise.”

“...hmm... what’s the other option?”

“Throw that out and replace it all with a big, energetic modern combat style that you can see in a hundred other modern games and our games that have done that haven’t really done super great.”

“Yeah, better throw that old shit out. No one’s playing this game for the nostalgia factor alone, right?”

...seriously... hard pass on my front. I like the old-school combat from these games, I’m tired of every game being a twitchy skillgate...