71-year-old Japanese artist Yoshitaka Amanoâbest known in gaming circles for the Final Fantasy concept art heâs made for developer Square Enix since 1987âis having a great weekend. Before I sit down with him at New Yorkâs Japan Society, which was screening his film collaboration Angelâs Egg (1985) that night, he had already attended his latest gallery opening, retrospective The Birth of Myth, at Lomex in Lower Manhattan. On Instagram, I saw him get flocked by teen girls throwing up depressed peace signs in their selfies, but in which he seemed impassive.
Across from me now, heâs still congenially nonchalant while wearing a Death Row Records t-shirt.
âMonchhichi,â he says while I settle down, reaching out of his chair to point at the cartoon monkey head that dangles from my tote bag. I flip it around to show him that it holds my driverâs license, too.
âSugoi,â he agrees.
We communicate through Amanoâs translator for the rest of our conversation while, downstairs, fans pack Japan Societyâs lobby. Some people had been lining up for the 6 p.m. screening since 3:30 p.m., communications manager Kazuho Yamamoto informed me. Audience members later recognized Brooklyn indie music legend Caroline Polachek sitting near the front row.
I donât know if everyone there is more obsessed with the science fiction of Amanoâs art, which is languid with women, sharp buildings, and monsters, or the rarity of watching straight-to-VHS Angelâs Egg in a crowd. The film was a commercial flop, or a hallucination with barely any dialogue, loosely about a child who hides a perfect egg under her petticoat until it breaks. Seeing it in company is a novelty. Or maybe theyâre taken with impenetrable Amano himself, though, in our interview, he doesnât shy from the fact that heâs just a man.
The first time I saw the melancholy Angelâs Egg, which U.S. anime fans retroactively decided was a surreal masterpiece, I fixated on the protagonistâs hairâwhen she runs from a sulky guy preoccupied by her egg, it fans into individual strands, tracking her like a sheet of rain.

Though he canât recall the last time he even watched Angelâs Egg (it was âmaybe ten years, maybe 30 years,â he says during a Q&A later that night), he recognizes his âessence […] in there.â Amano knows he created 300 total illustrations for the movie, including those with all the pieced-apart strands of hair. Heâd make up to 20 drawings a day, prompting him to sleep on the floor of the studio. Itâs a lot of work to put into one little girl.
Amano agrees with my assessment that heâs drawn to feminine energy. In fact, he previously noted in a 2012 Kotaku interview that his ideal project was âsomething with cute girls,â he told Jason Schreier. Heâs a man, he reminds me. Women are attractive.
âIn my free time, […] I naturally draw female characters,â he says, referencing his pastel-colored, doll-eyed Candy Girl series and penchant for drawing angels. âI think, as a male, we know who we are, but women are more mysterious.â He laughs. âItâs really complicated and hard work.â
Less predictably, Amano expressed surprise at Angelâs Eggâs cult-classic status. It had a disastrous initial launch, he later said at the Q&A, and informed me that director Mamoru Oshii (also known for Ghost in the Shell) lost the job he had lined up after it.
âHe wasnât able to get a job for a while,â Amano told me. The gaming industry is like that, too, he adds. âIf it doesnât hit [immediately], youâre not allowed to make more.â
But, in the â80s, Amano was fatigued by his animation job at Speed Racer studio Tatsunoko Productions, where he began working at age 15. Angelâs Egg might have bombed, but it was different, and Amano and Oshii were proud that they made âone great project.â

Amano finds the movieâs emotional success with audiences more satisfying than sales numbers. He is, I guess, concerned with the internal. Despite collaborations with Vogue Italia, and, more recently, made-to-order New York couture brand Vestium, he doesnât think external trends like fashion affect his work, and heâs totally uninterested in AI-generated âart.â
âIt doesnât really pertain to me,â he says. âI just love drawing pictures. […] For AI, you have to […] feed in information, and then it creates something for you. For example,â he says, picking up the shimmering black hat heâd been wearing around New York. âAs a person, you can throw the hat if you want to,â he tosses it across the table and drags it back, âbut AI wouldnât just do that. Maybe in the future, thereâs data where [it would], but humans have to make that action. As a human, you do it, and youâre enjoying it.â
Heâs more interested in âdaily lifeâ thrums, he says, and he tends to blend street fashion with his own visions. He similarly denies his art being influenced by politics, though, in 2019, he designed a campaign with Japanâs dominant nationalist Liberal Democratic Party. It depicted seven politicians, including former Prime Minister Shinzo Abe, who denied much of Japanâs bloody imperialist history, as windswept samurai.
I ask him if he thinks artists have any social responsibility, and he speaks generally.

âMore than social responsibility,â Amano says, âthereâs human responsibility.â Donât bother people, donât cause trouble, stuff like that. âWe all have [that responsibility]. Not just myself, but everybody.â
He doesnât think any more of it, and I donât press further. Heâs taciturnâafter the Angelâs Egg screening, âUhhhâŠâ was all he said to the sold-out theaterâs impassioned round of applause. I sense that, despite his fansâ tendency towards romance (âWhatâs your relationship to dreams?â Polachek asked during the Q&A), Amano can be superficial. Heâs a man, and he draws. Yes, thatâs it.
âIf people donât understand my work, maybe itâs my fault,â he says. âMy responsibility is the creation and completing it […] and then, once itâs out of my hands, everyone views it, and I canât control that.â

All that matters to him with his work is constructing âa world that people have never seen before,â he says. âThatâs my vision, my goal.â
Angelâs Eggâs New York screening is appropriate, then. Amano considers New York to be a âfantasy city,â an opinion he first formed while living here in the â90s. There was âa different feeling to the cityâ then, he said. âYou donât really know about a city until you visit again in person. The smell [changes], or thereâs new buildings.â
Soon, Amano will return to Japan, where heâll start working on illustrations for a new game. âI feel like art equals gaming,â he says, âIn a sense, theyâre one and the same in my eyes.â
Like many in the gemstone-shaded eyes of Amanoâs art, I can sense opportunityâwhat game? Amano speaks in English for the first time during the interview: âNo comment.â
But, âI think itâs a game that everyone will know,â he says impishly through his translator. âSorry. Sorry, I cannot say. […] Art, of course you can talk about it. Butââ
âGaming is secret,â I supply.
âSecret, yes.â
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