Fantasy Flight Games Announces Android: Netrunner Is Ending

Android: Netrunner
Android: Netrunner

After six years, publisher Fantasy Flight Games announced today that Android: Netrunner, one of the all-time best card games, is ending.


In a blog post today, Fantasy Flight Games wrote that as of October 22 2018, they will stop selling all Android: Netrunner products and hosting organized play events. To explain why Android: Netrunner is ending, head of studio Andrew Navaro wrote that, while he can’t give specifics, the license agreement between Wizards of the Coast and Fantasy Flight has reached its conclusion. (Wizards of the Coast has published Android: Netrunner’s precursor, Netrunner, since 1996; In 2012, Fantasy Flight Games released Android: Netrunner under Wizards’ license.)

Android: Netrunner is an asymmetric cyberpunk card game in which one player is the hacker and the other is a corporation. The hacker’s goal is to break through the corporation’s defenses, steal their agenda cards and earn points. In Kotaku’s review, I called Android: Netrunner the most captivating card game I’ve ever played, with the caveat that it’s not even remotely as accessible as genre blockbusters like Hearthstone and Magic: The Gathering.

In Fantasy Flight’s same post, lead developer Michael Boggs said that when he learned Android: Netrunner was ending, he felt “sadness, confusion and nostalgia. . . Android: Netrunner was something extraordinary. It was unique in its theme and mechanics, sure, but its true specialty came from the people around it.”

Fantasy Flight added that this might not be the end to Android: Netrunner’s brilliant, cyberpunk world: “The worlds of Android will continue to be explored, from the gritty streets of SanSan to the warring colonies of Mars, in future products from Fantasy Flight Games.”

Kotaku has reached out to Wizards of the Coast for comment and will update the post if we hear back.

Senior reporter at Kotaku.


Netrunner has a good lifespan for a card game that wasn’t MTG. It’s sad to see it go, but not outright unexpected. LCGs just don’t have the same money potential as CCGs, even if the idea of owning all the cards from the jump is good for the consumer.

It’d be interesting to see if they could try t revive it as a CCG in the vein of MTG, to allow for more complex drafting, cubes, game modes.

That said, I’ll be sad to see my ultimate 2D crush, Katie Jones, go away.