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Fallen Order Takes Star Wars Music In A Fun New Direction

Illustration for article titled iFallen Order /iTakes iStar Wars/i Music In A Fun New Direction

No one can really bullshit their way through Star Wars.The Star Wars universe is one of the most fully-realized and obsessed over fictional settings. It’s also one of the most tightly managed, with an astonishing level of minutiae known by both franchise stewards and fans. The engines and blueprints of starships, droid models—you name it, it’s known. This makes Star Wars an engrossing setting, but also an intimidating one: How do you add to that? Star Wars Jedi: Fallen Order does it in seconds, with music.


Respawn Entertainment’s new game, out today for PlayStation 4, Xbox One, and PC, starts like most Star Wars movies. There’s a shot of space as the massive sprawl of a starship fills the screen and familiar orchestral fanfare gets you in the Star Wars zone. Then, seamlessly, the soundtrack gives way to something very different: a moody, industrial-sounding vocal track in a gutteral alien language. It’s pretty cool on its own, but what makes it interesting is what happens when the camera zooms on down to its destination. Protagonist Cal Kestis appears, listening to this music on headphones as he works. 

One of the biggest reasons that Star Wars has such a hold on its fans is that it has a distinct sound. Fans are keyed by the scores composed by John Williams to forever have certain feelings when they hear his orchestral arrangements in films, or riffs on them in video games and other related media. They know what TIE fighters sound like and how they’re different from X-Wings. They know the thrum of a lightsaber and bleeps of every droid model.


Fans don’t, however, know a lot about the music Star Wars characters listen to—at least, not in the mainstream canon of cinema. There are performances, like weird cabaret acts for Jabba the Hutt, jizz bands (yes, that’s what they’re called) in cantinas and whatnot, but recorded music is kind of a mystery. Even in the old expanded universe—something I only dabbled in, reading Young Jedi Knights and Timothy Zahn—I don’t remember recorded music ever being a thing.

Regardless of the canon, I love Fallen Order showing me what kind of music a junkyard rat like Cal Kestis is at the start of its story would listen to on whatever passes for an iPod on this planet. It’s hard to make a corner of a universe as thoroughly charted as Star Wars truly your own, but with something small like this, it feels like the folks at Respawn are going to try.

I’ve been playing Fallen Order over the last couple days and will have a full review early next week, but so far, I think Respawn is pulling it off. 

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No one can really bullshit their way through Star Wars.The Star Wars universe is one of the most fully-realized and obsessed over fictional settings.

I... what?

We talking about the same thing? Like, the franchise that keeps contradicting itself and can keep any story elements straight, sometimes within the same movie?

Like, how this guy Cal is in his twenties and still scrapping the remnants from the fall of the Republic and the genocide of the Jedi but 18 year old Luke, who is five by the time this game rolls around, has never heard of the Jedi and late 20s/early 30s Han, who must be a teenager by now, thinks the Force is a myth?

Dude, I like the aesthetics of Star Wars and all, but it started retconning and violating its own canon by movie two. I mean, we all do remember that Vader’s first name is in fact supposed to be Darth, since Obi Wan calls him that when there’s nobody else around to hear them, right? Star Wars lore is held up with chewing gum and shoestring, even after the extended universe crap got rebooted.

Anyway, yeah, music in this game is cool. I like the nerdy bits, not just their take on... eh... alien Spotify, but also the things like subtly using the Force theme for “strong-on-the-force” locations.