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Excuse me, I'm Going to go Lie Down on This Beautiful Video Game Grass

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Time to check in again with the Outerra project, an engine that's currently being developed that threatens to make video games more awesome. How dare it.

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The last time we checked in, things were on a planetary scale. This time, let's close in, look at some grass. Which may sound boring, but when it's done this lavishly and looks this good, and is procedurally-generated to boot (dropping in "bald" patches and changing the density and elevation), it's super interesting.

Those of a more technical persuasion can read the finer details below.

Procedural grass rendering [Outerra]