As the people play, the game is telling them where to go, marking specific monsters and updating distances in real-time:

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At some point, Niantic also believed that knowing exactly where to go didn’t ruin Pokémon Go. Maybe things have changed since then. Until Niantic says differently, I’ll take the reveal trailer to be the most idealized version of Pokémon Go. That version of Pokémon Go, the one that doesn’t force people to wander aimlessly, may be on its way. Niantic may be working on it as you read this, and that’s exactly what makes this whole situation so excruciating. It’s possible that everyone is crucifying a developer who does want to make things better, but because they’re not communicating enough with the playerbase, people find it easier to believe that Niantic is just an uncaring corporate entity. Desperate players who can’t find anything good are more likely to purchase lures to attract monsters to their location, after all.

In 2016, it is not enough to build and launch the most popular game of the year. You have to talk to people, earn their trust, develop a relationship. If nothing else, Niantic is in dire need of community managers who make an effort to connect with players. People already love Pokémon Go, but with things the way they are, nobody is really sure if Pokémon Go loves them back.

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UPDATE 8/2 12:09 PM: Niantic has issued a statement on tracking and Poke Vision here.