There are two reasons I am posting about a list called â8 Common Horse Mistakes I Want Game Developers to Stop Making.â Number one, itâs a good list. Number two, it comes from a video game horse-themed website called The Mane Quest
But really, itâs a good list! Most people in the 21st century have nothing to do with real-life horses, and wouldnât know the first thing about them. So when we see and use one in a video game we usually just think, âYes, this is a horse, itâs like a car but I can sometimes feed it.â Turns out thatâs also how a lot of video game developers (the author aside, since theyâre actually a dev themselves) view them as well, because games sure are still making a lot of mistakes when it comes to depicting our larger four-legged friends.
People who know horses, though, can see past that and realise, holy shit, these video game horses have some problems! Like legs bending (or not bending) when theyâre supposed to, or horsesâ mouths just hanging open for no reason, since unlike people horses canât breathe through them and so usually just keep them shut.
Also a problem: turns out horses are more like cats when it comes to brushing and petting than, well, what we think horses are like. Basing things like trust statistics on that is kinda busted. And then maybe the most important one:
…the only thing anywhere near as frustrating as a badly animated horse is a well-animated horse that I cannot fucking look at. Let me rotate my camera please.
You can read the full list here, which if you are not a horse person, you probably should. Weâre all so intent on making sure that people are recreated perfectly in our video games that it canât hurt reading up on ways to make sure horses are also recreated perfectly. Or if not perfectly, then at least better.