EA: Wii MotionPlus So Accurate It Can Be *Too* Accurate

Illustration for article titled EA: Wii MotionPlus So Accurate It Can Be *Too* Accurate

Hoping the new MotionPlus tech for the Wii will bring some added realism to console's controls? You'll like hearing what EA's Grand Slam Tennis team have to say, then.


The producer of the upcoming EA tennis game - which will be one of the first titles available to make use of the peripheral - has told British site TechRadar:

It truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen.

At times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control.

Much rather have a tech that's too accurate, and can be toned down be developers, than a tech that's not accurate enough and can't be fixed.

EA: Nintendo's Wii MotionPlus is 'over responsive' [TechRadar]


I think what he's trying to say is that tennis is really freaking hard, so they're going to program the game to make it not so hard to hit the ball properly in the game. I would like to play a tennis game that actually requires real-life tennis skills to play. Maybe they could have an option for "real life", and "fake".