EA Denies Asking Microsoft For Used Games DRM

Illustration for article titled EA Denies Asking Microsoft For Used Games DRM

The natural assumption to make when confronted with Microsoft's used game restrictions is to blame video game publishers. They're the ones who went to war with GameStop over used game resales, they're the ones who instituted online passes, they're the ones who stand to benefit from anything that can make people buy games new (where they make money) instead of used (where GameStop makes all the money).

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According to EA's Peter Moore, however, one of the world's biggest publishers had no part in Microsoft's decision whatsoever.

Asked by Polygon whether EA had lobbied Microsoft to implement the restrictions, Moore replied, "Absolutely incorrect. As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games."

"EA has never had a conversation", he later adds, "and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect."

He's also asked how EA would be supporting the two competing platforms different used games strategies, replying "We have not internally even begun to sit down and answer those questions." Again, as with Ubisoft, a weird answer given how close we are to these system's release.

Electronic Arts talks DRM, used games and canceling online pass [Polygon]

DISCUSSION

Dear Microsoft:

Haven't heard anything from you today in anyway and haven't seen you retort to the Sony Press Event, so let me help you with some tips on what could win back the hearts and minds of your fanbase.

1: Your DRM / Used game program on paper reads like PC, or even Steam. State that the Xbox One is aiming to be like a Steambox, which could also lead to Steam like prices on digital sales.

2: 24 hour online check does not apply to Physical Media, seriously, if the system detects the disc, let it play even if the servers have been down for months. Most your hit games have a multiplayer component anyway that sells millions. I don't think you have to worry about a vast single player only piracy ring with your fanbase. Also make the time frame more reasonable, most people won't argue once a week, and definitely not once a month.

3: Back to point 1, Steam like sales often and regularly for Gold Members will justify a $500 unit if you explain yourself in this way. I paid $700+ to upgrade my PC to next gen console level and I feel I made all my money back in what I saved on Steam buying around 100+ items over the last 6 months. Justify your price point this way and users will smile.

4: Conversion, noticed you have Minecraft for Xbox One, so you expect people to buy it twice right? Big mistake. Give some sort of discount like Nintendo is doing for Virtual Console upgrades.

These are just some pro-tips from me to you.