Dying Light's New Bow-And-Arrow Is Driving Some Players Nuts

Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts

Yesterday, Dying Light added a bow to the arsenal of weapons players can use to kill the undead. You might be wondering: “How does a months-old game justify dropping in a random new gizmo for killing, all of a sudden?” By making it really, really hard for players to get their hands on it.

Advertisement

I got ahead of myself there. The reason that Dying Light got a longbow yesterday is because the weapon is a reward for completing a new challenge run that was added to the game as paid DLC: $9.99 on its own, or free—sorry, I mean “free”—as part of the $19.99 season pass. Known as “Bozak Horde,” the challenge mode strips players of all their equipment and drops them inside of a building reminiscent of the torture porn classic Saw. A scary dude in a hockey mask taunts protagonist Kyle Crane as he struggles to survive hordes of aggressive zombies, traverse through parkour challenges, and defuse a series of bombs—and do so in a very limited amount of time. Oh, and you’re only allowed to die three times before the game resets itself.

If you make it through all of these challenges, you will emerge victorious with a brand new bow. Only problem is, Dying Light isn’t an easy game for many of the people who’ve played it. Stripping players of all the equipment they’ve amassed over the course of the normal game and adding a timer makes Bozak Horde all the more formidable. Developer Techland even inserted a warning into the DLC when you first enter into it, saying that the challenges ahead are extremely challenging and best met when playing with one or more allies in the game’s co-op multiplayer mode.

Advertisement

The forums on Steam and Reddit have been awash in posts both anguished and angry-sounding over the last twelve hours as upset players greeted the new DLC with discontent.

Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts
Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts

The problem most of these vocal players identified with the new DLC is that it’s really hard, and not in a good way. More of a repetitive, punishing, poorly designed way:

Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts
Advertisement

“This shit is impossible,” one player vented on Reddit. Another wondered if it was designed solely for players who’d already maxed out all of Crane’s abilities in the main game.

Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts
Advertisement

To top off all these grievances, there’s the fact that you’re unable to access the bow until you beat Bozak Horde. And if you want special ammo for it, you have to meet even more demanding requirements than simply making it through the challenge run in one piece.

Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts
Advertisement

via Reddit

So what’s a bow-hungry Dying Light player to do? Start poking around for potential allies online, I guess.

Advertisement
Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts

Or just find someone who already has one.

Illustration for article titled iDying Lights/i New Bow-And-Arrow Is Driving Some Players Nuts
Advertisement

Best of luck to all the Dying Light players out there who are still hunting for their shiny new compound bows.

To contact the author of this post, write to yannick.lejacq@kotaku.com or find him on Twitter at @YannickLeJacq.

Advertisement

Share This Story

Get our newsletter

DISCUSSION

NightmareAsylum
NightmareAsylum

They also added a series of new parkour races scattered around both of the base game’s areas for free for everyone. Even though I feel like those challenges have always brought out the worst in the game’s controls, they were definitely added in as a kind of practice for the DLC, and people should definitely be attempting them first.. at least for the achievements, if nothing else.

Also, repetitive, punishing and poorly designed? Doesn’t that accurately describe like every popular “omg super hard amazing perfect” game out there?