Just like stepping out of a faulty time machine, Dragon Ball: Sparking Zero is a blast from the past. The high-speed action and humongous character roster are just as welcome as they were nearly 20 years ago. Another returning element is quick-time events (QTEs), which are called Impact Actions in-game. The general gaming audience may not miss having to mash button prompts on a screen, but this is something that fans have been especially excited about.
There are four different types of Impact Actions, and each one has its own unique QTE minigame. While it’s a pretty cool inclusion, they’re not all clear about how they work—and each one having its own distinctive UI doesn’t help.
The training mode does go over them, but it doesn’t do a great job explaining things, nor how the boost function works. Piccolo’s passive AI in this mode doesn’t let you experience the full extent of every Impact Action either.
It will help a ton to get to grips with Impact Actions, so here’s our breakdown of each QTE minigame and how to beat them.
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