Flying through the sky at high speeds to lay the smackdown on an opponent is an essential part of Dragon Ball: Sparking Zero. Even more so when it’s to punch a giant ape. It’s something you’ll often do between regular dashes and “rush supers.” Unfortunately, there is a notable lack of consistency when it comes to the latter, and we want to put that right.
Alongside special attacks that feature giant energy beams, like the iconic Kamehameha or just a smattering of ki blasts, there are also Rush Super attacks. These feature your character flying towards the enemy to deliver a cinematic thrashing and a nice bit of damage.
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When performing Rush Supers, it’s become a common sight for players to miss and sail halfway across the map. Not only is it disappointing to miss out on a cool cinematic, but wasting your Ki and leaving yourself open to attacks just plain sucks. This guide is going to explain why this occurs and how you can prevent it from happening so much.