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Revenge Counter Assist

Screenshot: Bandai Namco / Kotaku
Screenshot: Bandai Namco / Kotaku

Although it can feel like it at first, you’re not entirely screwed when stuck in your opponent’s combo. There are ways to get out and one of the best is with Revenge Counters. These can be activated in the middle of an enemy’s combo to knock them back and level the field again. The only caveats are that it requires you to time the counter just right and it consumes a skill count.

Revenge Counter Assist simplifies things by taking away the precision requirement. Unlike most of the assists we’ve mentioned, this one doesn’t seem to activate on its own. I still needed to press a button, although it didn’t need to be the specific Revenge Counter button. Even mashing the rush attack button during my opponent’s combo would activate it. If you’re still having trouble against the giant jackass that is Great Ape Vegeta, this can be a big help to interrupt his combos.


Battle Assists might be one of the coolest inclusions in Dragon Ball: Sparking Zero. These are pretty helpful accessibility settings that feel balanced enough without breaking the game. What feels completely at odds with this is the lack of explanation and general inconsistency.

Despite that, these are still worth checking out. They could really improve your experience and foster a much more enjoyable time.

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