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Blackwall’s personal quest

Blackwall goes under the radar for a lot of players. He’s quiet, keeps to himself, and is even in a pretty out-of-the-way spot in your base in Skyhold. A lot of people think the Grey Warden warrior is boring, but they’re wrong; the big reveals you experience in his companion missions are outstanding. Blackwall tells you he’s a Warden but is secretive about the organization which, if you played Origins, may nudge you to think back to your own experience playing as one. You know why they’re all tight-lipped on the inner machinations of the faction, so you don’t question it. But it turns out, he’s actually not a Warden at all, and is instead an imposter on the run for war crimes he committed years ago. Eventually, the guilt eats at him and he turns himself in to save others from answering for his orders with a hangman’s noose. This man duped you for dozens of hours, and you’re left with the power to decide his fate. Blackwall’s quest can go one of several ways, whether you leave him to rot, pardon him, or send him to the Wardens to let them decide what happens to an imposter. Whatever you choose, Blackwall’s quest leaves an impression as one of BioWare’s most surprising and subversive. Y’all need to quit calling characters you don’t even talk to boring. This shit rips.

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