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Do Video Games Need an Incredibly Easy Button?

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Sometimes Easy Mode just isn't enough. In today's Speak-Up on Kotaku, commenter Sullyville begs game developers for an option to skip the harder sections of games altogether.

So I always choose to play games on Easy for a reason. I am not so good at them.

I love games to death, but usually death is what ends up loving me.

There are several games I have never finished. Not because I didn't love them, but because I kept dying.


God of War 3's spike room is the last thing I saw in that game. I never got by Force Unleashed's star destroyer.

You could tell me to "suck less", and all I can do is confess, "I suck." But as a result of this, I've stopped buying games and started renting them because I don't know if a game is going to stymie me at some point, and make me feel like an idiot because I spent $60 on a game I could only get to the third chapter of.


So I am making a plea to all developers out there: PLEASE MAKE A 'SKIP TO THE NEXT CHECKPOINT' button on the pause screen. Please make it an industry standard like a pause button, or an options screen. I don't care if I miss some of the story. I don't care if you disable achievements or trophies from that point on. I don't care if by using it I give up my gamer card or any gamer cred. LET ME FINISH MY GAME. LET ME SEE THE END.

I choose Easy for a reason. Please make it easy on me.

About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.