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When you arrive in town, guards ask your character and Lorath to perform a ritual before entering. This conveys the deep importance of religion to these folks, according to Pink, but it also gives us insight into Lorath as a character, as he simply cannot be bothered with such behavior and barges right through. We also learn that he’s known to the guards, who’ve come to tolerate such insolence from him.

Further, this small sequence sets realistic expectations for the importance (or lack thereof) of your player character in this world. “We teach the player that even though they are the protagonist and hero of the story, they are not omnipotent,” Pink wrote. “There are other people, cultures and groups in the story that have their own desires, and you don’t get to just blow them off because you’re the main character.” (Tabletop game masters take note.)

Last but not least, Pink explained that the whole reason this sequence came about at first was due to the game needing to separate your character from the NPC. This narrative beat allows a natural departure for Lorath, while also informing you of the world and its people. Win-win.

Read More: Diablo IV Is The Perfect Head Empty, Kill Shit Game

While I am very much looking forward to the “head empty, kill shit” experience that Diablo IV promises, I’m also eager to see if the game can tell a fresh story in this beloved universe. We’ll all find out how well it can deliver in just a few more months.